Baseball Rules
Information for Campers — Baseball Rules (printable version click here)
12u: Field dimensions are 50-foot pitching distance, 70-foot base paths, 8-foot-high fences and 200 foot fences. In addition to our regulation fields we have two Green Monsters, which have a
20-foot-high Green Monster fence! If a player hits a Home Run on one of these fields they can purchase the coveted GM t-shirt in the village gift shop. This player will be registered as a Monster Hitter in our Cooperstown Youth Baseball Hall of Fame. See if you have what it takes to clear the Monster! Get a memory Cooperstown Green Monster. See you in Cooperstown!
Field dimensions are 47-foot pitching distance and 70-foot bases and 8-foot-high fences for 10u age group. They also get a chance to play on the Green Monster fields. Players must be 12u and not turn 13 before May 1. All games will be six innings, with a 10-run mercy rule after four innings. Base runners will be allowed to lead off. The use of all tobacco products is prohibited.
RULES CHANGES FOR 2011
Prior to each game, field umpires will review the rules and official lineup cards with both head coaches. The home team book is the official game book.
All Games in POOL PLAY will have a 2-hour time limit. A new inning shall not be started 5 minutes before 2-hour time limit is up. The 2-hour time limit rule will not be in effect in the single elimination tournament. Weather Permitting.
PITCHER: Any Pitcher can re-enter as pitcher as long as he/she stays in the game. Once removed from the game, the pitcher can re-enter the game defensively, but not as a pitcher.
No pitching restrictions (Coaches discretion) please take into consideration the health and safety of your players.
BALKS: Will be called following Major League Rules. There will be one warning per pitcher per game, until the single elimination tournament begins on Wednesday. The warning will be immediate dead ball. All balks called after the warning will be delayed dead balls.
BATTING ORDER:
1. A team may bat straight 9 player's
2. A team may bat the lineup (all players listed on the roster) and make free defensive substitutions. When a player who has left the game is scheduled to bat and no legal substitutes are available, an out shall be declared for each turn at bat.
Re-entry Rule: Starters may re-enter in the same offensive spot once. Substitutes cannot re-enter the game once they have been removed.
A COURTESY RUNNER can be used for the catcher only, and may only run for one player per inning. You must use a player not in the current lineup. If all players are in the lineup, the player with the last recorded out will be used.
A player MUST SLIDE or attempt to avoid contact on all close plays. Whenever a tag play is evident, a runner must slide or seek to avoid contact with the fielder and/or catcher. Attempting to jump, leap, or dive over the fielder and/or catcher is not interpreted as seeking to avoid contact. Malicious contact shall supersede all obstruction penalties. The runner shall be called out and may be ejected from the game at the umpire's discretion.
GROUND RULES:
Teams may begin pre-practice game warm-ups 15 minutes prior to practice game time in the outfield. Team equipment must remain inside the dugouts while the ball is in play. All areas within the walls of the fields are in play except for the dugouts and spectator areas. Pitchers must warm up outside of the field. In the case were a game is forced into a rain delay by the umpire, teams are to remain in their designated dugout until notified by a Cooperstown All-Star Director.
DRESS CODE:
Coaches must wear their CASV coach's shirt and CASV hat during all games.
Players must wear only CASV uniforms and they must be tucked in at all times during games.
Players must have plain white baseball pants. No metal spikes. No jewelry.
CASV EXPECTS SPORTSMANSHIP:
Promote good sportsmanship both on and off the field. Coaches, please remind your players to respect the upkeep and beauty of the baseball fields. Please ask players to replace all divots made on the field. No banging on dugouts, use of noise devices or negative chants will be allowed. Should any player or coach take part in any fighting, those individuals shall be ejected from the tournament immediately. Should any member of the team subsequently become involved in a second incident of fighting, the entire team shall be ejected from the tournament. Any player ejected from a game will be suspended from two consecutive games. Any coach ejected from a game will be removed from the premises for the remainder of the tournament and may not return as a spectator.
PRE-GAME TEAM INFORMATION:
Teams must be at their assigned field ready to play thirty minutes before game time. Coaches will receive their schedule for games during registration. The home and away positions will be predetermined. The home team will occupy the first base dugout. Batting practice must be held inside the batting cages. All coaches must abide by batting cage/practice field schedules.
NOTICE FOR ALL TEAMS:
All teams must supply helmets, practice baseballs, bats, catching gear, pants and safety equipment and line-up cards. Players may use any length/weight metal bat provided the diameter DOES NOT exceed 2 3⁄4 inches. It is required that every player wears a double earflap protective helmet while batting, on deck, in the coach’s boxes and running bases. NO wooden bats.
COOPERSTOWN ALL STAR VILLAGE UMPIRES AND MANAGERS PROGRAM:
On field clinic - Field 32/33 4:00pm
Clinic Instructors: Paul "Bucket" Benzer and Scoot Ciallella
Purpose: To standardize the quality of baseball played at the All Star Village
Goal: To have the coaches, umpires, players and spectators working together so that we all have the Ultimate Cooperstown Experience!
Agenda:
1) Baseball rules interruption - director call for clarification
2) Field and spectators rules: Ground rules, score book and game highlights
For Printable CASV Rules Click Here
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